GM: You enter the 15’x15′ dungeon room, your torchlight dances on the crumbling stone walls revealing the room to be empty.
Player: We fortify the doors and set down camp for the night.
GM: You all die of asphyxiation in the night, choking on the copious smoke from your 13th century pitch soaked torches.
Continue reading “Light the torches! or rather don’t, yeah on second thought lets not.”
Still working on the actual custom classes, but here are satyrs presented as a racial value for Adventurer Conqueror King as per the Players Companion custom class rules.
Continue reading “Satyr Custom Classes”
I love me some Metamorphosis Alpha, but after having run it I find the rules somewhat lacking. Sure, there are lots of tasty tables in the rulebook, but there really isn’t a conventional system of advancement, or class/skill system to let you differentiate characters of the same race. These are considered features by some, advancement and diversity coming from gear and experiences, but I find it just a bit lacking in a D&D derived game.
Continue reading “Camelot in the Warden”
Tenkars Tavern was running a competition in honor of the new Razor Coast product in which I took third place. I just sort of posted the first thing that came to mind, and really wished afterwards that I’d fleshed it out a bit. Here is my original entry:
Continue reading “Ulfic the Mad Priest and the Sepulcher of Shebaba!”