“Still, if some are occasionally begotten from demons, it is not from the seed of such demons, nor from their assumed bodies, but from the seed of men, taken for the purpose; as when the demon assumes first the form of a woman, and afterwards of a man; just so they take the seed of other things for other generating purposes.” –Thomas Aquinas
As near as I can tell Labyrinth Lord does not have stats for a Cambion, so even though the Race Class I present here isn’t anything like the Advanced Dungeons & Dragons race… I don’t care 🙂 Classic AD&D Succubi can be Psionic (as per the Monster Manual). Note that this class is for LL without the Advanced Edition Companion, strait up B/X goodness, and making use of PX1 Basic Psionics Handbook.
Continue reading “[LL][BXΨ] Cambions”
Nigra Arbo is the starting village for, what I am hoping, will be an ongoing (0r series of ongoing) Adventurer Conqueror King Campagnes.
Nigrarbo is set in the March of Evono, a small cluster of boarder counties set between the Indego Pashaluk, and the Reĝlando of Sibilo. The Reĝlando of Sibilo is already dealing with conflicts to the north and east, and as such keeps an inadequate garrison on the lightly populated marches, whats more the Pashaluk to the west has all but fallen, with the former Pasha having gone mad and being sequestered in one of the families disused palaces, and the current pasha in the south trying to keep his ailing cousin in power, the Pashaluk has become a breeding ground for the savage beast-men mercenaries they used to conquer the land in the first place.
Continue reading “March of Evono! ACKS!”
This is for an ACKS setting I’ve been spitballing.
Nigra Arbo, the Black Tree, so named because of the blackened bark of the centerpiece oak at the former ducal manor. Legend has it that, in the time before the Indego Pashaluk the Duko of Northern Evono was betrayed by the woman he’d sworn himself to. A few years after the young Edmundo was was sent to the Duklando of Southern Evono to reign, he met a beautiful maiden whom he swore himself to wholly. Indeed in the entire kingdom the love of Edmundo is taught as a cautionary tale regarding young overly-passionate love. Little is known of the days leading up to the end of Edmondos reign, what is known is that in the three years leading up to his fall every woman in his court was with child except for his beloved, and when he found that a vagabond had sired the sons of half his vassals he accosted the man, only to have the incubus transform into its succubus form, that of his wife and lover, and after the dispute she tore his manor asunder and burned the mightiest oak in his courtyard as she fled.
Continue reading “Nigra Arbo”
This is for an ACKS setting I’ve been spitballing.
Amongst the Dwarves of Cera it is told that the earthen womb in which the dwarven race was born/reborn lies deep in the Talta mountains which encrust the northeastern peninsula of the same name. In the time before time the land turned against the forbearers of dwarf kind, and in this time the matriarchs led their families to safety deep within a vault of stone protected beneath the mountains. Under the guidance of the matriarchs, the Dwarven race dwelt in safety within the earth mother for untold centuries.
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A few new races to fit a game of Labyrinth Lord set in space. The Ponguila are my take on the Monkey Birds from Pirates of Dark Water, the Andrulate are a take on the various herbivore legged people from mythology, and the Koth are just neat…
Continue reading “LL New Races in Space”
So these are ideas I had for a Spelljammer like game using either Fate or Swords and Wizardry. Though these don’t reflect my ideas for the B/X Spelljammer game I’ve been considering, they are still somewhat interesting, and likely to be exploited for ideas in whatever game I do eventually run.
Continue reading “Old Ideas for a Spelljammer clone”
I really love the D&D in Space one page from the Blog of Holding. Spelljammer has always, to me, been an awesome idea executed poorly. Well maybe Spelljammer wasn’t poorly implemented, but its certainly not to my tastes. I like B/X for the most part, and really don’t like the MU nerfing nature of helms, on top of this the whole Arcane story arc is kind of a “telling other peoples stories” vs “Telling my stories” dichotomy. What I hope to outline is an interesting way to run Spelljammer like Space Fantasy “my way”. So how would I handle it?
Continue reading “Labyrinth Lord, IN SPAAAAACE”
I’ve never really liked the dragonborn as a core race in Dungeons and Dragons. Dragonborn are just an attempt to provide a cut down race of dragons that are playable, the problem is that D&D has had that already for ages. D&D is full of playable Dragon-ish races which could have been statted up for play. Half-dragons, Dray, and Wooddrakes, were already playable in AD&D. If you really wanted strait up dragon-people, you could also have easily just statted up Dragonlance Draconians and had something way more interesting. Anyway, since I love me some council of wyrms, and since in Labyrinth Lord Gold Dragons are the only metallic dragons in town, I statted up a Council of Wyrms based Gold Half-Dragon Race-Class…
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Next in my series of Mindjammer Pregens, a Sniper, because every team of black-ops badasses requires a cool efficient ranged killing machine. My first thought was to blow my Extras budget on Extras, but then I realized they were totally unnecessary.
Continue reading “Mindjammer Pre-Gen: Commonality Soldier of Fortune”
Even though I have already worked through character generation with the two players in my new Mindjammer campaign, I still don’t feel particularly comfortable with it. For the most part Mindjammer is just Fate Core, but there are enough twists to it that I still have an interest in getting some practice at it. I’ll write them all up here as pregens for others to use as they like. This particular pregen was inspired by The Face template from Shadowrun.
Continue reading “Mindjammer Pre-Gen: Seductive Conperson”