Nigra Arbo

This is for an ACKS setting I’ve been spitballing.

Nigra Arbo, the Black Tree, so named because of the blackened bark of the centerpiece oak at the former ducal manor. Legend has it that, in the time before the Indego Pashaluk the Duko of Northern Evono was betrayed by the woman he’d sworn himself to. A few years after the young Edmundo was was sent to the Duklando of Southern Evono to reign, he met a beautiful maiden whom he swore himself to wholly. Indeed in the entire kingdom the love of Edmundo is taught as a cautionary tale regarding young overly-passionate love.  Little is known of the days leading up to the end of Edmondos reign, what is known is that in the three years leading up to his fall every woman in his court was with child except for his beloved, and when he found that a vagabond had sired the sons of half his vassals he accosted the man, only to have the incubus transform into its succubus form, that of his wife and lover, and after the dispute she tore his manor asunder and burned the mightiest oak in his courtyard as she fled. 

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Dwarves of Cera

This is for an ACKS setting I’ve been spitballing.

History

Amongst the Dwarves of Cera it is told that the earthen womb in which the dwarven race was born/reborn lies deep in the Talta mountains which encrust the northeastern peninsula of the same name. In the time before time the land turned against the forbearers of dwarf kind, and in this time the matriarchs led their families to safety deep within a vault of stone protected beneath the mountains. Under the guidance of the matriarchs, the Dwarven race dwelt in safety within the earth mother for untold centuries.

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Labyrinth Lord, IN SPAAAAACE

I really love the D&D in Space one page from the Blog of Holding. Spelljammer has always, to me, been an awesome idea executed poorly. Well maybe Spelljammer wasn’t poorly implemented, but its certainly not to my tastes. I like B/X for the most part, and really don’t like the MU nerfing nature of helms, on top of this the whole Arcane story arc is kind of a “telling other peoples stories” vs “Telling my stories” dichotomy. What I hope to outline is an interesting way to run Spelljammer like Space Fantasy “my way”. So how would I handle it?
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Half-Dragons in Labyrinth Lord

I’ve never really liked the dragonborn as a core race in Dungeons and Dragons. Dragonborn are just an attempt to provide a cut down race of dragons that are playable, the problem is that D&D has had that already for ages. D&D is full of playable Dragon-ish races which could have been statted up for play. Half-dragons, Dray, and Wooddrakes, were already playable in AD&D. If you really wanted strait up dragon-people, you could also have easily just statted up Dragonlance Draconians and had something way more interesting. Anyway, since I love me some council of wyrms, and since in Labyrinth Lord Gold Dragons are the only metallic dragons in town, I statted up a Council of Wyrms based Gold Half-Dragon Race-Class…

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Mindjammer Pre-Gen: Seductive Conperson

Even though I have already worked through character generation with the two players in my new Mindjammer campaign, I still don’t feel particularly comfortable with it. For the most part Mindjammer is just Fate Core, but there are enough twists to it that I still have an interest in getting some practice at it. I’ll write them all up here as pregens for others to use as they like. This particular pregen was inspired by The Face template from Shadowrun.

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Behold the Beholder Fate edition!

They said it couldn’t be done!

Ok, actually they said it shouldn’t be done. Fate, specifically Fate Accelerated Edition, just doesn’t seem a good fit for “Save or Die” magics. Still, after consulting the holy SRD, and more specifically the toolkit section about Monster Zones, I was able to come up with a reasonable way to model the classic Dungeons and Dragons Beholder. I’ve made a few changes to account for the dramatic differences in the way FAE and D&D handle combat, moreover since there is no “Save Vs. Death Ray” in FAE the Death Ray Eye didn’t make much sense, so I’ve replaced it with a Revitalization Ray, this way the Beholder can return his victims to their pre-aspected state should the need arise (Like getting hungry only to find all your opponents are still statues). This is a Fan work and not OGL because I have absolutely no rights to the “Beholder” as while the name is not Copyrightable, the creature is, and the quoted text blocks below are 100% copyrighted by TSR (Now WotC).

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Light the torches! or rather don’t, yeah on second thought lets not.

GM: You enter the 15’x15′ dungeon room, your torchlight dances on the crumbling stone walls revealing the room to be empty.

Player: We fortify the doors and set down camp for the night.

GM: You all die of asphyxiation in the night, choking on the copious smoke from your 13th century pitch soaked torches.

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