Still tinkering with running a Metamorphosis Alpha game with a fantasy level using Labyrinth Lord and Mutant Future instead of the Metamorphosis Alpha rules. I was originally going to work with the Delving Deeper rules, but its alot easier to use MF, MA, and S&S tech/mutant rules with LL than DD, which is a shame because I like D6 HP and D6 damage.
I’ll allow all the normal LL classes (With race-as-class), some of the third party classes (Vivimancer, Witch, etc.) and the Mutants and Mazes Race-classes. I might also allow some stuff from Starships and Spacemen if anyone really wants to play a revived/cloned ships crew member.
Continue reading “Mutants and Mazes and Spaceships!”
The Hightracker is the mundane answer to the Ranger presented in Swords and Wizardry complete. The Hightracker makes his livelihood in the wild places of the world. Not content to work his way up the career ladder in civilized society, the Hightracker makes his way through hunting, gathering, prospecting, and even chasing the occasional bounty. Once a Hightracker has dedicated himself to a target he will travel high and low in its pursuit, be that a fox, a rabbit, a wanted man, or a monstrous horde.
Continue reading “The Hightracker class for Swords and Wizardry”
After finding my old copies of the AD&D windows 3.1 Core Rules CD-Rom, and having quite a bit of free time, I decided it wouldn’t hurt anything to start fiddling with it. After a rather large investment of time these are my findings, hopefully they will entertain or prove useful to someone other than myself.
Continue reading “AD&D Core Rules CD-Rom”
This is an organization of my thoughts on using Fudge Dice, and the Fudge resolution mechanic, to provide an easy way to make snap rulings based on PC ability scores and Levels using the Labyrinth Lord rule-system (and within the game systems it attempts to emulate). Fudge and Labyrinth Lord are both released under the OGL, as is this article if anybody finds use for it. These rules are also written with some notes about fudge as I won’t assume everyone has played it before, and it also assumes you enjoy tossing all manner of dice around the table.
Continue reading “Fudge & Labyrinth Lord”
I’ve never been overly-fond of the Gorgon/Medusa situation from D&D. Its not that I think the Gorgon is a bad monster, its that the term “medusa” should apply to the specific individual from mythology and gorgon should describe a race of horrible women with serpents for hair, and terrible claws, who’s image is so horrific as the petrify the viewer!
Continue reading “GORGONS”
(no stats are presented as the SRD has stats for those forms. No XP or GP value is assigned as I havent worked out what they should be worth.)
When man was only slightly more than snarling savage beasts the witch queens (hags) ruled the northlands with withered and clawed fists. The Queens worked their witchcraft, blood magic and deals struck with elder horrors, on man and beast alike to build their petty fiefdoms. One, known as Caera Skin-stitcher, developed a way to enchant a skin such that when worn it would turn the wearer into the form the skin was clad to in life. With the help of her children, sired by beings to horrid to contemplate, she clad whole armies in the skins of powerful beasts and monsters, and gave her acolytes the ability to travel quickly to any part of her empire on wing or fin. Caera was undone by her own subjects when she was fool enough to teach a few of them the secrets of fire making, she was burned alive in her sacred bog.
Continue reading “Skinwalkers”
This post was inspired by the awesome artwork of Drachenmagier seen here and here. I started with the stats for a Grizzly Bear from the SRD, Then for the Dire Trout (inspired by Ray Trolls amazing art) I started with the stats for a Shark from the SRD.
AC 6 
Atk 2 claws (1d6), 1 bite (1d10) or 1 Tail Thrash (1d6)
Special: Hug (2d6).
It is said that a sorcerer of the north, who had a great fondness for hunting, would rework his beasts to include just enough of the prey animals to speed their assault. He crossed hound to fox, beagle to rabbit, bulldog to boar, and his prized trained hunting bears with the great dire trout of the north. In his madness he summoned what he thought the ultimate prey, an infernal prince from the bowels of the underworld. The Devil took him and many of his creations to places of pain living men cannot even comprehend, and only a few of the chimeric beasts disappeared into the night safely.
Continue reading “SEA BEARS!”
“Still, if some are occasionally begotten from demons, it is not from the seed of such demons, nor from their assumed bodies, but from the seed of men, taken for the purpose; as when the demon assumes first the form of a woman, and afterwards of a man; just so they take the seed of other things for other generating purposes.” –Thomas Aquinas
As near as I can tell Labyrinth Lord does not have stats for a Cambion, so even though the Race Class I present here isn’t anything like the Advanced Dungeons & Dragons race… I don’t care 🙂 Classic AD&D Succubi can be Psionic (as per the Monster Manual). Note that this class is for LL without the Advanced Edition Companion, strait up B/X goodness, and making use of PX1 Basic Psionics Handbook.
Continue reading “[LL][BXΨ] Cambions”
Nigra Arbo is the starting village for, what I am hoping, will be an ongoing (0r series of ongoing) Adventurer Conqueror King Campagnes.
Nigrarbo is set in the March of Evono, a small cluster of boarder counties set between the Indego Pashaluk, and the Reĝlando of Sibilo. The Reĝlando of Sibilo is already dealing with conflicts to the north and east, and as such keeps an inadequate garrison on the lightly populated marches, whats more the Pashaluk to the west has all but fallen, with the former Pasha having gone mad and being sequestered in one of the families disused palaces, and the current pasha in the south trying to keep his ailing cousin in power, the Pashaluk has become a breeding ground for the savage beast-men mercenaries they used to conquer the land in the first place.
Continue reading “March of Evono! ACKS!”
This is for an ACKS setting I’ve been spitballing.
Nigra Arbo, the Black Tree, so named because of the blackened bark of the centerpiece oak at the former ducal manor. Legend has it that, in the time before the Indego Pashaluk the Duko of Northern Evono was betrayed by the woman he’d sworn himself to. A few years after the young Edmundo was was sent to the Duklando of Southern Evono to reign, he met a beautiful maiden whom he swore himself to wholly. Indeed in the entire kingdom the love of Edmundo is taught as a cautionary tale regarding young overly-passionate love. Little is known of the days leading up to the end of Edmondos reign, what is known is that in the three years leading up to his fall every woman in his court was with child except for his beloved, and when he found that a vagabond had sired the sons of half his vassals he accosted the man, only to have the incubus transform into its succubus form, that of his wife and lover, and after the dispute she tore his manor asunder and burned the mightiest oak in his courtyard as she fled.
Continue reading “Nigra Arbo”