(Re posted here from one of my old defunct blogs because its still true)
One of the key differences between OD&D and 3.5+ is the way the game handles Armor Class (AC) and Attack Rolls. Early Editions of Dungeons and Dragons (LBB, Supplements, Holmes, BX, BECMI, and Cyclopedia) make use of a simple chart based system for resolving attack rolls. You find the attackers row on the relevant chart, slide over to the defenders armor class, and you’ve got your target number (To-Hit) for the attack roll. Later editions of D&D (3, 3.5, 4, Pathfinder) utilize Ascending AC where the AC is replaced by the first row of To-Hit numbers on the Attack Table such that a first level PC’s To-Hit number is identical to the targets AC. The attack roll has to be ≥ the To-Hit number to succeed, Swords and Wizardry offers both systems.
The Pseudo-Undead are living breathing humanoids who resemble, and strive to mimic, the undead. Their physical and cultural evolution has aligned itself with the traits of the undead so as to shroud and protect themselves with the myths and legends of men. The pseudo-undead possess some of the physical traits of those legendary undead monsters they resemble, but none of the inherent traits of undeath, they are not immortal, and they have no supernatural powers save those they learn or acquire through enchanted items.
Update: Its actually going to be PBP over Google+, most the folks who are interested were on there, and I can still manage alot via email.
Since I started my Podcast (The OSR Podcast) I’ve had a bit of a problem, I don’t game much these days. For the last few years I’ve gamed sporadically online and in person through various means, but since my daughter came things have been a bit crazy. I just can’t set aside 4+ hours to game with any regularity when taking that time means someone else has to give up their time to take care of her. So I’m going to try and run/play in a few games through email.
So here is the pitch:
3 times a week (likely Monday, Wednesday, and Friday) I will gather your moves and post the next step in the epic tale of , on the outskirts of Califa’s Empire, in the valley of Sanja. Your hero’s will engage in heroism for adventure and coin, taking care of matters the empires forces can’t be spared to resolve. After building a small fortune, a reputation, and a pretty solid set of equipment, your hero’s will guide the fate of these twice broken lands. The setting is homebrew and you won’t have to know much to get started, I’m looking for 4-6 players. We’ll use both the core book and the Companion, as well as some of the material from Axioms.
If your interested in playing drop me a line.